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Tips: Server status is automatically classified into six tiers based on the power imbalance and loss rate between enemies and allies: Peace (0), Turmoil (0), War (3), Fierce Battle (6), Bloodbath (8), and Collapse (2). Higher coefficients indica… View

CAPTAïN'Ⓢツ Merit Recalculation

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Server kings and server admins may recalculate merit for their server’s players; region admins and emperors may recalculate merit for all servers. During recalculation, the system determines alliance membership based on that day’s clan hostility—if not in HOF, merit is excluded and any points earned as enemy are cleared. If recalculation yields zero merit or enemy-marked days for allied players, verify and correct clan alliance settings for those dates. Recalculation updates daily and total merit immediately, but historical titles and rankings are not refreshed in real time to reduce load; bulk updates later may produce ties.
TitleRankTotal Merit Battle MeritServerClan AllianceStatusWar Coefficient MeritEvaluationTime
Lv1学徒 9382 140 50 EU022 HOF JUSTICE亗 HOF Blood Battle 10.0 50 200% 2025-06-07
Lv1学徒 10041 90 50 EU022 HOF JUSTICE亗 HOF Blood Battle 10.0 50 200% 2025-06-06
Lv1学徒 11132 40 40 EU022 HOF JUSTICE亗 HOF Fierce Battle 8.0 40 200% 2025-06-05
0 0 0 EU022 HOF JUSTICE亗 未知 Ruckus 2.0 0 200% 2025-06-04