HOF Alliance Announcement: Addressing Recent and Ongoing Member Concerns
📢 Addressing Recent and Ongoing Member Concerns
Recently, many members have raised similar questions and concerns. We take this opportunity to provide a formal, unified response.
Before we begin, here is an important update:
🏰 Hofgamer.com has launched a dedicated Sabuk page:
👉 https://hofgamer.com/sabak/
This page will permanently record:
• Complete history and key information of every Sabuk
• Sabuk routes for each server
• Results and long-term statistical comparisons
We hope to permanently preserve the core battles that the alliance and all servers have participated in together, so that every effort and every victory leaves a lasting record.
❓ Q1: Why didn't you intervene when 77 attacked old SD, but you intervene when HOF and 77 have conflicts?
Answer:
These two situations are fundamentally different.
The SD alliance joined HOF as a whole entity. They have always been a single organization. Therefore, conflicts between 77 and old SD are essentially SD's internal affairs — their "family matter."
This is similar to how a server internally distributes bosses and resources — it's their internal business, and I cannot and should not intervene.
If each server had joined HOF individually, the situation would be completely different, and I would naturally intervene.
📌 A clear example:
CND joined HOF directly through their leader communicating with me, as an independent team. Therefore, when they have conflicts with 77, I step in because it's a matter between alliance partners that must be handled according to alliance rules.
Additionally, old SD's rapid defeat also reflects the power gap and resource allocation issues. I personally do not support 77's actions and have sympathy for the SD team.
But when HOF and 77 have conflicts, it's no longer an internal matter — it's between alliance partners, and I must intervene according to alliance rules.
❓ Q2: It's peaceful now with nothing to do. Many people have quit or are quitting.
Answer:
The facts tell the opposite story. The current peaceful phase has the lowest member attrition rate.
Historical data shows that the worst period for member loss was during the most intense battles with FF. High-intensity, prolonged warfare is unbearable for most regular players.
🌍 It is precisely because of our alliance and its order that Mir4's overall balance and player population can be maintained long-term.
Mir4 is already a very old game, yet newer games like Night Crows and YMIR haven't surpassed it.
After the alliance established order, everyone can develop steadily instead of being drained by endless, chaotic warfare.
Within the alliance:
- 🛡️ Even weak players won't be bullied
- 💰 Every contributing player has guaranteed basic income
Peace isn't "nothing to do" — peace is the foundation that allows most people to keep playing.
❓ Q3: Your victory and alliance "killed" the game.
Answer:
We invested enormous time and money to achieve victory, and our goal in playing was victory itself.
The so-called "dead game" essentially means that miners and merchants who relied on the game for excessive profits have lost their opportunity for outsized returns.
For them, the environment changed. But for the vast majority who truly play the game, it remains full of enjoyment.
⚠️ We will not abandon the hard-won victories achieved at great cost by alliance members just to let a few continue earning unreasonable profits.
❓ Q4: We have conflicts with 77. Why can't we attack them?
Answer:
Whether the alliance takes action must be based on multiple factors:
- 📋 What is the root cause of the conflict
- 📋 Whether alliance rules have been violated
- 📋 Who is in conflict with 77
- 📋 Whether it represents members who have made significant contributions
Most current conflicts do not stem from alliance rule violations and mainly involve individual members with limited overall contribution.
Therefore, any unauthorized attack will be considered a violation of alliance rules.
🤝 Furthermore, 77 has been cooperating with the alliance for over three years, during which significant trust, communication, and emotional bonds have been built.
Long-term alliance cooperation cannot be overturned by scattered conflicts or personal emotions, and war cannot be launched over personal desires.
❓ Q5: There are so many rules. Why do we have to follow them in a game?
Answer:
Rules are the cornerstone of the alliance. Without rules, there is no order; without order, no one's long-term interests are protected.
Everyone in the alliance has their own friends, teams, and networks. Once friction and fighting occur due to rule-breaking, everyone calls their friends, and friends call more friends.
If such conflicts persist, they will continuously expand and escalate, ultimately becoming completely uncontrollable and evolving into total war. This is why many servers eventually descend into chaos.
The alliance upholds: contribution equals reward.
Without rules:
- ❌ Everyone's interests lose protection
- ❌ Resources get seized by non-contributors
- ❌ Those who truly contribute don't get their deserved returns
⚠️ If you don't want to follow rules, you can join a faction that doesn't require them.
But you cannot enjoy the resource benefits and protection that alliance rules provide while refusing to follow them.
✅ Conclusion
The alliance's goals remain:
- 🏛️ Maintain long-term stability
- 🛡️ Protect the interests of the vast majority of members
- 🏆 Safeguard hard-won victories
🤝 We hope all members can understand and help maintain this together.