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Tips: Permissions are ranked from highest to lowest as follows: Alliance Management & Site Administration (entire site), Regional Emperor (within a large region), Regional Management (within a large region), Server King (this server), and Server… View

FAQ

5.6 Server Status Calculation
Each day, the server status is determined as follows: we count only players still actively playing; those who have left are ignored. We rank up to the top 100 online players by combat power: ranks 1–10 earn 43, 33, 29, 25, 21, 17, 14, 11, 8, and 5 points respectively; ranks 11–50 earn 2 points each; ranks 51–100 earn 1 point each. Points for our alliance add to “Our Total Score,” and points for the hostile alliance add to “Enemy Total Score”; other alliances score zero. Next, “Strength in Numbers” bonus: compare the sum of combat power for all online players on each side—if our total reaches 1.5×, 2×, or 2.5× the enemy’s, we receive an additional 15, 30, or 45 points; if the enemy reaches those multiples, they receive the same bonus. Then, “Solo Ceiling” bonus: compare the single strongest player on each side—if our strongest exceeds the enemy’s by 5%, 10%, 15%, or 20%, we earn an extra 10, 30, 45, or 60 points; if the enemy leads by the same margins, they earn the points; if one side has no comparables, the other side automatically receives +60. Finally, sum our score and the enemy score to get Total Score, then compute Enemy Ratio = Enemy Score ÷ Total Score to determine status: <25%: Peace (we clearly dominate) 25–40%: War (we have slight advantage) 40–60%: Skirmish (evenly matched, fierce fighting) 60–75%: Bloodbath (enemy stronger, we struggle) ≥75%: Collapse (enemy overwhelmingly stronger; avoid clashes) If almost no one is online and Total Score = 0, the status defaults to Peace. The daily results also display how many players each side has in the top 10, 50, and 100 for a clear view of lineups. In special cases like server merges or events, admins may manually override that day’s status, but statuses already marked as Skirmish or Bloodbath are typically not changed.
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